Even more important than Grandia III if you've played it. It is full turn based, but there is lots of AOE, so position is important. Note that this game was launched before Graces.īattle system: You've got HP(duh), MP, SP, and AP. It's not, but there are quite a few similarities as you approach endgame. It seems like the Tales of Graces plot for the first 20 minutes (you'll see why). The plot and non-battle systems are basically a mixture Symphonia, Vesperia, and Graces F. HP/MP/SP with SP regenerating in combat with actions or attacks and letting you use 'Excel Acts' (skills). Tales-style Traversable World map with visible enemies that aggro based on level. and they have about 1 skit per costume set, and they are time and place dependent). Why do I think it's a tales game?:Ĭostumes (though they are 2D menu screen only. It's obvious the makers of this game played many different RPGs and tried to take the best bits, it mostly works. This is a Tales game with the Grandia (III) battlesystem, with AP (like Star Ocean), summons like Final Fantasy, field affecting gems like Disgaea, and Xenosaga's save system (blue save points save, only (rare) green ones heal, often not before bosses). (If you care, use WiiBaFu to insert btl_enemy.vld and pm me for the Japanese btl_enemy.vld file to change the voices) That actually has a few enemy battle noises that are english, but when I fixed it, the battle enemy names changed to kanji (no effect on game). The English Voice Acting is abysmal, use the a-arfundub.iso undub. (Disable External Frame buffer, it looks better and it's a huge performance hit) Looks pretty damn good for a game meant to run at 640x480. (character, note the clothing and face textures) (Imperial Capital, view from the bridge) Here's what it looks like at 1920x1080 Without Anti-Aliasing(my 275GTX couldn't hold it with Vsync on): Archived My Review: Arc Rise Fantasia (undubbed)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |