The Group Takedown prompted by activating the Kujiki Bomb in freeflow combat damages enemies that are not grounded, in addition to knocking out the grounded ones.It will do no damage, but he won't be able to perform any other actions for a second or so. Dropping from a great enough distance will force him to spend a moment absorbing the shock of the fall. Bruce Wayne cannot glide or slow his fall.Bruce Wayne cannot see enemy thugs' skeletons with his Concentration ability, but he can see the skeletons inside nearby dead bodies that exist as environmental decoration.A "damaged" version of the "Initiation" outfit exists, and can be seen in the character select screen if you go to challenge mode from within story mode (requires that Batman's Batsuit be damaged in story mode).Bruce Wayne has no Remote Claw to create tightropes in the air, forcing you to either be prepared to jump from a Vantage Point as soon as you land on it, drop from the grapel before you climb to the Vantage Point, or hide in the more exposed lower levels of the map. In predator challenges, it places booby traps on Vantage Points which will explode a moment after you land one one. Bruce Wayne lacks the Disarm and Destroy ability which will remove those firearms from play, so be prepared to repeatedly ground or take down any thugs who get their hands on a fire arm. ![]() In combat challenges, it allows thugs access to gun racks, potentially introducing multiple firearms into the arena if thugs are not prevented from opening the gun rack. The Danger Zone modifier is especially difficult for Bruce Wayne compared to Batman and Deathstroke. ![]() This can be used to knock enemies off of ledges, or just ground an enemy as soon as he rounds a corner. If used at a distance greater than short range, Zip Kick will send enemies flying, and knock down any enemies they hit (though it won't damage those enemies).The secondary Shuriken will behave normally, which means it may be blocked if it hits an immune target. The primary Shuriken (the one closest to the direction where you are throwing) will takedown the target. The Takedown Projectiles modifier will only apply to one of the two Shurikens thrown.If there is no target for the second Shuriken, it will just hit a wall or floor near the first Shuriken. It also means that in Freeflow combat you can ground 6 enemies at once, since you can quickfire up to three times before breaking your combo. This means you can sit on a vantage point and ground two nearby thugs, drop down and do two ground takedowns, or take out a thug and the fire extinguisher he was next to and take them out in the smoke. Shurikens are always tossed in pairs, whether aimed or quickfired.In Combat maps, they reset to full charge at the start of a new round. ![]() Once you have used all three charges, you cannot use these gadgets again.
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